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Professional XNA Author in Wired Magazine

Last night, as I was flipping through my new issue of Wired, I was pleasantly surprised to find a short piece on Benjamin Nitschke, the author of my recently published book Professional XNA Game Programming for Xbox 360 and Windows (which is now shipping from Amazon.com and other fine retailers.)  The piece focused on his insane quest to develop a game from scratch in 4 days at the recent Game Developer’s Conference in San Francisco.

The German designers chose to build an ambitious 3-D sword and sorcery title with extremely detailed graphics. Their game, DungeonQuest, looks impressive all right — as players creep through shadowy caves, their torches leave a smoke trail and reflect off the glistening walls.

I can tell you from my personal experience in working with Benny that he is a coding machine – the guy is unstoppable, so I was not surprised when he told me back in February that we was going to participate in the event.  I can also tell you that his games are top notch, and he is an excellent teacher.  So, if you want to aspire to sling game code like Benny does, you should check out his book.

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